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Light ROM 3
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Light ROM 3 - Disc 2.iso
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imagine
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botany
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readme.txt
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1994-10-19
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Here's a sampling of the objects I've created with my program Vertex. The
example objects are in both lightwave (lwob) and imagine formats.
Here's a quick run down on how I made them:
Lighter I made this object with the basic tools - lathes, scaling,
duplicating, and a basic sphere. I then distorted the sphere
with the randomize funtion.
Plant I made the plant by starting with a simple triangle. I then
subdivided the triangle about 4 or 5 times, then used the new
gravity tool to pinch it in towards the center. Then I deleted
the clump of points in the center, duplicated and rotated a
few times, and added a sphere on the top. I neat trick on this
object is to load it into Vertex and use the "Select Exterior"
command. Only the edges of the leaves will be selected, and
they can then be moved, which is exactly how I made the leaves
bend at the edges.
Super Bike This is probably my most detailed object donw with Vertex yet.
I wish I had more time to invest in it. Everything was made
with extruded edges, which had the same curve applied to them,
and some lathes. Now I just have to go in and clean it up and
put more detail in.
Towers Again, basic lathe stuff, and some scaling to the top
"ornament" stuff. Half the base was created at first, then it
was duplicated and mirrored (scaling by -1), and then
overlay-fused together.
The Art Machine
This is the logo for my company. A simple collection of lathed
parts and extrusions, and an example of what the bevel
function can do.
Temple I've always had an interest in greek/roman architecture. This
is a simple object, but I think I got the proportions where I
want them. I'd like to some day put some kind of statues or
something on the 4 gables.
Wave This is simply a lathed object with a math formula applied to
it. The formula was Z=COS(SQR(X*X+Y*Y)*2)*10.